Blamstard Industries Presents: Tyranny of Dragons

Grind 'em Up

The eye of the storm — a crowd of survivors huddle around, while outside their town is under siege. Few of them can stand, let alone defend themselves. Four blood splattered strangers hobble in. Are they here to help, or are they here to take advantage of the situation?

The four adventurers survey the keep’s courtyard. The survivors they shepherded here mix with the crowd — some whisked away to have their wounds tended to, others to see if their loved ones made it. Guards bar the gate. Regardless of their plans, the adventurers are now locked in here with everyone else.

Balabar Rumbuckle, the adventurers’ patron, immediately starts pushing his way through the crowd. “Tarbaw,” he calls, looking for someone. “Where is he?” he demands from a red haired dwarf stationed in the corner. With a grunt, the burly dwarf nods his head in the direction of stairs leading up to the parapet.

With Balabar distracted, the adventurer’s set about exploring the keep themselves. Elven splits off, looking for a healer. The Kobold’s blades bit him deep, and he’s unsure how he’ll fare the night. Luckily, on the opposite side of the yard he finds an elven women tending to the wounded.

The women is Rashenid Lael, the town’s apothecary. Limited in the help she can provide, she tends to the injured as best she can. Without supplies from her shop there is little she can do. For Elven, she plucks some trampled weeds from the courtyard and muddles them into his wounds. The jabbing fingers sting his open flesh, but the pain slowly subsides and he feels refreshed.

Meanwhile, Webelo spies an unguarded door. Ever curious, he sneaks his way through it. Inside, he finds an empty room save for a few dusty spears mounted to the wall and a rusted gate. The gate must lead out the side of the keep, an alternate exit. Before he can explore further, he’s confronted by someone from behind.

“Excuse me sir, what are you doing?” the guard asks. “If you’re looking for someone or something, I’d be happy to help”. Behal, one of the gate guards, escorts Webelo back to the yard and urges him to speak with the town’s governor, Tarbaw Nighthill.

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